Capabilities, in biomedical animation & illustration and product visualization
Still or moving digital visual content is created using computer software.
Use of photos & videos






Digital illustration, relying on the direct, manual control of stylus, drawing tablet and screen / touchscreen.
Either raster graphics (pixels) or vector graphics (math paths).
3D modelling / sculpting, materials & textures, rigging, animation, lighting, simulations, compositing, rendering, 2D visual effects and motion graphics, post-processing, etc.
These may be client-provided, or sourced elsewhere, or created afresh (depending on the particular requirements of the client project.
I implement CGI, photo-and-video and illustration, and sometimes - depending on the particular requirements of the client project - a combination of these methodologies in creating visual content.
My capabilities span different
Methodologies
methodologies (CGI, photo & video, illustration, and hybrid workflows)
project stages (pre-production, production and post-production).
